5.07.2011

SP Series Espionage Droid


One of several models of droid used for the purpose of information gathering and espionage by the Empire, the SP Series appears to be a common protocol droid. However, the SP series boasts a state of the art holorecording suite, a hidden memory core and, perhaps most importantly, the ability to improvise and lie as the situation requires to avoid detection and complete its assignment.

Though not manufactured in mass numbers -- to better avoid detection and exposure of the entire line -- SP droids can be found scattered across the republic and in some unaligned systems, as aides to high ranking politicians and officials.

SP series droids can be played as droid heroes.

SP Series Espionage Droid : CL 2
Medium droid (4th-degree) nonheroic 3/noble 1
Init +2; Senses low-light vision; Perception +8
Languages Basic, Binary, 4 unassigned

Defenses Ref 12 (flat-footed 12), Fort 11, Will 14
hp 10; Threshold 11
Immune droid traits

Speed 6 squares (walking)
Melee unarmed +1 (1d3-1)
Ranged by weapon +2
Base Atk +2; Grp +1
Special Actions Presence

Abilities Str 8, Dex 10, Con --, Int 14, Wis 12, Chr 14
Talents Presence
Feats Linguist, Skill Focus (Gather Information), Skill Training (Knowledge [Bureaucracy])
Skills Deception +9, Gather Information +14, Knowledge (Bureaucracy) +9, Perception +8
Systems walking locomotion, 2 hand apendages, heuristic processor, vocabulator, improved sensor package, translator unit (DC 15), hidden core, internal commlink, holorecorder.
Possessions pocket scrambler
Availility Military; Cost 5,400 credits

Source!

4.24.2011

Fortris Gall



Fortris Gall (Sacking of Coruscant) : CL 13
Medium Mirilan (near-human) Jedi 6/scoundrel 2/Jedi Knight 5
Destiny 4; Force 7; Dark Side 1
Init +14; Senses Perception +12
Languages Basic, Mirilan

Defenses Ref 38 (flat-footed 25), Fort 26, Will 26; Block
hp 112; Threshold 26

Speed 6 squares
Melee lightsaber +19 (2d8+9) or
Melee lightsaber +21 (2d8+9) with Flurry or
Melee lightsaber +17 (3d8+9) with Rapid Strike or
Melee lightsaber +19 (3d8+9) with Flurry and Rapid Strike or
Melee lightsabers +17/+17 (2d8+9/2d8+9) or
Melee lightsabers +19/+19 (2d8+9/2d8+9) with Flurry or
Melee lightsabers +15/+15 (3d8+9/3d8+9) with Rapid Strike or
Melee lightsabers +17/+17 (3d8+9/3d8+9) with Flurry and Rapid Strike or
Ranged by weapon +15
Base Atk +12; Grp +13
Atk Options Dasterdly Strike, Flurry, Improved Sentinal's Gambit, Rapid Strike
Special Actions Lightsaber Defense, Jar-Kai
Force Powers Known (Use the Force +18) battle strike, cloak, surge, twin strike
Force Techniques Force Point Recovery, Improved Battle Strike

Abilities Str 12, Dex 16, Con 12, Int 12, Wis 13, Chr 14
Talents Block, Dasterdly Strike, Greater Weapon Focus (lightsabers), Improved Sentinal's Gambit, Jar-Kai, Lightsaber Defense x2, Sentinal's Gambit, Weapon Specialization (lightsabers)
Feats Dual Weapon Mastery, Dual Weapon Mastery II, Flurry, Force Sensitive, Force Training x2, Rapid Strike, Skill Focus (Use the Force), Skill Training, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Acrobatics +14, Initiative +14, Perception +12, Stealth +14, Use the Force +18)
Possessions lightsaber (self-made) x2, Jedi hoodie

Source!

Notes: Fortris Gall is a former apprentice of Orgus Din, and is a bit of a hothead and doesn't do well with authority.

I like to think that Fortris was a street urchin growing up in some wretched hive of scum and villiany where he attempted to pick-pocket a Jedi who caught him and recognised his Force potential and brought him to the temple for training. Horribly cliche, I know, but it seems to fit the character.

4.17.2011

Dar'nala



Dar'nala (Sacking of Coruscant) : CL 16

Medium Togruta Jedi 7/Jedi Knight 7/Jedi Master 2
Destiny 5; Force 9; Dark Side 4
Init +10; Senses Perception +10
Languages Basic, Togruti

Defenses Ref 31 (flat-footed 29), Fort 30, Will 31; Block
hp 136; Threshold 30
Immune fear effects

Speed 6 squares
Melee lightsaber +21 (2d8+12)
Ranged by weapon +18
Base Atk +16; Grp +18
Atk Options Cornered, Lightning Draw, Powerful Charge, Severing Strike
Special Actions Adept Negotiator, Quick Draw, serenity, spatial awarness
Force Powers Known (Use the Force +21) battle strike, energy resistance, mind trick (2), move object (2), rebuke, surge, vital transfer
Force Secret Quicken Power
Force Techniques Dominate Mind, Force Point Recovery, Improved Force Trance

Abilities Str 14, Dex 14, Con 12, Int 10, Wis 15, Chr 16
Special Qualities pack hunter, sneaky, spatial awarness
Talents Adept Negotiator, Block, Deflect, Force Persuassion, Great Weapon Focus (lightsabers), Niman, Severing Strike, Weapon Specialization (lightsabers)
Feats Cornered, Force Sensitive, Force Training x3, Lightning Draw, Powerful Charge, Quick Draw, Skill Focus (Use the Force), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Endurence +14, Persuasion +21, Use the Force +21
Possessions lightsaber (self-made), togruta Jedi tube-top

Source!

Notes: Dar'nala is the Jedi's top representative at the Alderaan peace talks before everything hits the fan. She's also Satele Shan's master. THREAT OF PEACE artist, Alex Sanchez, decided to make her somewhat...top heavy. That's pretty much it.

Oh, also you wouldn't want to be on her bad side.

3.24.2011

"Luke, you switched off your targeting computer; is everything alright?"

It's a good thing I don't do this for a living, 'cause I would starve to death.

Seeing as there are a few folks interested enough in this project that they've actually decided to follow the blog, I kinda feel as though I owe an explination. I got stuck figureing out how to stat up a chracter, and then other distractions happened, and the project fell by the wayside. Probably won't be the last time that sort of thing happens.

Anyways, I'm back on board, but before I get to any new content, it's time to go back and make some revisions to previous posts. An advantage to this format is that I can edit things as the need arises to maintain a more internally consistant universe. Some of the official Saga sourcebooks could benefit from the same. Looking at you, 'Legacy Era Campaign Guide'.

Changes ahead:

- One of the SWTOR developers confirmed that the Unnamed Jedi from the 'Hope' trailer is actually Satele Shan, so I need to make some revisions to both that build, and the 'Sacking of Coruscant' build, so they're not the same character. Which is kinda funny, because when I was originally stating up Satele, I did so with the specific intent of trying to differentiate her from the Unnamed Jedi.

- I've wanted to do a revision of Darth Malgus almost since the moment I posted him, so now seems as good a time as any to do so.

- Shortly after posting the builds for Baras and Angral, I realised I'd low-balled their levels, stating them from a GM's perspective as opposed to from a narrative perspective, if that makes sense. These are important dudes, after all, trusted by the Emperor himself to formulate and carry out a plan to bring the Republic to it's knees. You can see that my stats for Orgus have him significantly more powerful, where as all things considered, Baras and Angral should be about on par with the Jedi Master.

- Looking at the ships, they're all a bit cookie cutter. Which makes sense considering I used the guidelines in 'Starships of the Galaxy' to create them, but looking back, I could be happier, so minor changes just to mix things up.

I'll make a new sidebar listing which posts have been updated as they are.

After that, it's time to finish THE THREAT OF PEACE, than on to the 'Decieved' trailer, the Decieved novel, and there are two brand new starships posted on the official SWTOR site. That should keep me busy for a while.

Cheers!

2.04.2011

Equipment: Imperial Vibrodagger



Imperial Vibrodagger
WEAPON GROUPAdvanced Melee Weapons
SIZETiny
COST350
DAMAGE4d6
STUN DAMAGE--
WEIGHT1.4 kg
TYPEPiercing and energy
AVAILABILITYIllegal


Slightly smaller than a normal vibroblade, the Imperial vibrodagger is an assassin's tool which carries a charge of energy that is emited when the weapon strikes a target. Single use, the Imperial vibrodagger is completely burned out after the attack is made, though most often, so is the victim.

An Imperial vibrodagger requires a powercell to operate.

Source!

2.03.2011

Imperial Sith Troopers



Imperial Sith Trooper : CL 1
Medium Human human nonheroic 4
Dark Side 4
Init +9; Senses low-light vision; Perception +3
Languages Basic

Defenses Ref 18 (flat-footed 16), Fort 13, Will 19
hp 14; Threshold 13

Speed 6 squares
Melee unarmed +4 (1d4+1)
Ranged blaster rifle +5 (3d8) or
Ranged frag grenade +5 (4d6, 2-square burst)
Base Atk +3; Grp +4
Special Actions Point Blank Shot, Precise Shot

Abilities Str 12, Dex 14, Con 13, Int 10, Wis 9, Chr 10
Feats Armor Proficiency (light), Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +8, Initiative +9
Possessions Imperial Sith trooper armor (+6 armor; +2 equipment; helmet package), blaster rifle, frag grenade, utility belt with medpac

Imperial Sith Trooper Elite : CL 2
Medium Human human nonheroic 8
Dark Side 6
Init +10; Senses low-light vision; Perception +6
Languages Basic

Defenses Ref 18 (flat-footed 16), Fort 14, Will 10
hp 42; Threshold 14

Speed 6 squares
Melee unarmed +7 (1d4+1)
Ranged blaster rifle +8 (3d8) or
Ranged frag grenade +8 (4d6, 2-square burst)
Base Atk +6; Grp +7
Special Actions Point Blank Shot, Precise Shot

Abilities Str 12, Dex 14, Con 14, Int 10, Wis 10, Chr 10
Feats Armor Proficiency (light), Implant Training, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +11, Initiative +11
Possessions Imperial Sith trooper armor (+6 armor; +2 equipment; helmet package), cardio implant, blaster rifle, 4 frag grenades, utility belt with medpac

Source!

Notes: The rank and file of the Sith Empire. Not much information is known. I assume they're mostly conscripts, and heavily indoctrinated as part of their training. Their helmets look silly.

I'm not sure if there's a good reason for them to have different stats from the Sith Troopers found in the 'Knights of the Old Republic Campaign Guide' or even the Stormtroopers found in every other book, but why not? Plus, I don't really like the Sith Military Training feat that Sith Troopers get.

Instead I decided it made a lot of sense for dudes who fight alongside lightsaber wielders to have Percise Shot. It wouldn't look good for a lowly grunt to accidently shoot big bad Darth Meaniehead in the back, so they probably train for situations where they're going to need to fire into melee without hitting the constantly pissed off guy who can choke them with his mind.

The Elites get Implant Training for no other reason than that I was amused by the idea that the way the Imperial Sith Army rewards it's distinguished troops is by sticking a chip in their brain.

2.01.2011

Harron Tavus



Harron Tavus (Sacking of Coruscant) : CL 11
Medium Human soldier 7/elite trooper 4
Destiny 5; Force 6
Init +13; Senses Perception +10
Languages Basic, Dosh, Rodian

Defenses Ref 27 (flat-footed 24), Fort 25, Will 21
hp 116; DR 2; Threshold 25; delay damage

Speed 6 squares; Running Attack
Melee unarmed +13 (1d6+7)
Ranged light repeating blaster +14 (5d8+5) with Burst Fire or
Ranged light repeating blaster +14 (3d8+5) with autofire or
Ranged heavy blaster pistol +14 (3d8+5) or
Ranged frag grenade +14 (4d6+5, 2-square burst)
Base Atk +11; Grp +13
Atk Options Burst Fire
Special Actions Battle Analysis, Cover fire, Flood of Fire, Overwhelming Attack, Point Blank Shot, Rapport

Abilities Str 14, Dex 16, Con 14, Int 14, Wis 10, Chr 13
Talents Armored Defense, Battle Analysis, Controlled Burst, Cover Fire, Greater Weapon Focus (rifles) Improved Armored Defense
Feats Armor Proficiency (light, medium), Burst Fire, Flood of Fire, Martial Arts I, Overwhelming Attack, Point Blank Shot, Rapport, Running Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +12, Initiative +13, Knowledge (tactics) +12, Perception +10, Pilot +13, Treat Injury +10
Possessions republic trooper armor (+6 armor; +2 equipment), light repeating blaster, heavy blaster pistol, 4 frag grenades, utility belt with medpac

Source!

Notes: As Cody is to Obi-Wan and Rex is to Annakin, Lieutenant Tavus is, for all intents and purposes, Orgus Din's sidekick. As such, I focused on giving him abilities that would allow him to work well with others. Also those that would increase his chances of breaking through Sith defenses.

Despite the fact that he seems to be one of the more competant characters in the comic, he suffers from the same arrogance as the Unnamed Trooper and chooses not to wear a helmet. Fortuently for him, he doesn't end up having to detonate a grenade in his own face.