11.28.2010

Satele Shan



Satele Shan (Sacking of Coruscant) : CL 9
Medium Human Jedi 7/Jedi Knight 2
Destiny 3; Force 4, Strong in the Force
Init +11; Senses Use the Force +17
Languages Basic, Togruta
Defenses Ref 23 (flat-footed 21), Fort 22, Will 23; Block, Lightsaber Defense
hp 97; Threshold 22

Speed 6 squares
Melee lightsaber +13 (2d8+4) or
lightsaber +11 (3d8+4) with Rapid Strike
Ranged by weapon +11
Base Atk +9; Grp +9
Atk Options Rapid Strike
Special Actions Battle Meditation
Force Powers Known (Use the Force +17): battle strike (2), farseeing, Force stun, Force thrust, mind trick, move object, surge, vital transfer
Force Techniques Force Point Recovery
Abilities Str 11, Dex 14, Con 12, Int 12, Wis 15, Chr 16
Talents Block, Battle Meditation, Force Perception, Lightsaber Defense, Master Negotiator
Feats Force Sensitivity, Force Training (3), Rapid Strike, Skill Focus (Use the Force), Strong in the Force, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initative +11, Knowledge (Galactic lore) +10, Perception +17, Pilot +11, Use the Force +17
Posessions Jedi robes, lightsaber (self-built)

Source!


Notes: Satele Shan is a descendent of of Bastilla Shan and -- apparently -- Revan. She found the lost Jedi orgin planet Tython early in the Great Galactic War. Which, considering how she appears to be in her mid-twenties at the end of the war in THE THREAT OF PEACE, and the GGW lasted twenty-eight years, she must have been like five or something when she found the planet. Later on she becomes the youngest Jedi ever to attain the rank of Grand Master.

Essentially, Satele Shan is the biggest official 'Star Wars' mary-sue since Corran Horn.

Regardless, she's still rather young and inexperianced as of the Sacking of Corruscant, not yet ready to be a master, let alone the Grand Master. She mostly appears to be along for the ride, right up until the end she solves the 'Scooby-Doo' mystery.

'The Threat of Peace'

I like comic books. More than I like video games. More than pretty much any other entertainment media, actually. Of course, like any other form of entertainment, there's a lot of awful, unreadable stuff saturating the market.

THE THREAT OF PEACE isn't awful, but it's not great. I think the story suffered from being written for three page installments as it was published on-line. As such, it feels rather disjointed. The art's pretty nice, though I get the impression I'm in the minority in thinking so.

Anyways, for the next while, the majority of updates will be inspired by the comic. Enjoy! Also, I've going back and cleaning up mistakes on some of the previous entries. That sort of thing looks be an on-going effort.

11.26.2010

Thranta-class Republic Corvette




Thranta-class Republic Corvette : CL 19
Colossal (frigate) capital ship
Init -1; Senses Perception +6

Defense Ref 15 (flat-footed 12), Fort 41; +12 armor
hp 1,300; DR 20; SR 140; Threshold 141

Speed fly 3 squares (starship scale)
Ranged 4 double turbolaser batteries +13* (see below) and
2 heavy turbolaser batteries +13* (see below) and
4 point-defense light laser cannon batteries +13 (see below) and
2 tractor beam batteries +9* (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53
Atk Options autofire (point-defense light laser cannons)

Abilities Str 72, Dex 16, Con --, Int 16
Skills Initative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6

Crew 350 (skilled); Passangers 400
Cargo 4,000 tons; Consumables 1 year; Caried Craft 24 Republic starfighters, 2 shuttles, various support vehicles
Hyperdrive x2, navicomputer
Availability Miltary; Cost not available for sale (estimated value 12 million credits)
*Apply a -20 penalty against targets smaller than Colossal size.


Double turbolaser battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 6d10x5
Heavy turbolaser battery (5 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5
Point-defense light laser cannon battery (5 gunners)
Atk +13 (+8 autofire), Dmg 3d10x2
Tractor beam battery (3 gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg -- (grapple +53)
Source!


Notes: Obviously inspired by the Hammerhead-class Frigates from the KotOR games. Hopefully if characters in SWTOR ever have to board a Thranta, its layout will be more "efficiently designed starship" and less "silly RPG dungeon," unlike the Hammerhead in KotOR II.

The stats are a bit of a departure from the previous starships, because I used the creation guidelines in Starships of the Galaxy a lot less this time about. Of course, the only bits that really matter are how fast it goes, how much damage it can take, and how much damage it can deal out. Cargo space and crew required are really just fluff.

11.24.2010

Sith Juggernaut



Sith Juggernaut : CL 8
Medium Human Jedi 4/soldier 3/Sith apprentice 1
Destiny 1; Force 2; Dark Side 12
Init +4; Senses Perception +5
Languages Basic


Defenses Ref 22 (flat-footed 22), Fort 26, Will 19
hp 85; Threshold 31

Speed 6 squares
Melee lightsaber +11 (2d8+8) or
Melee lightsaber +11 (3d8+8) with Mighty Swing
Ranged by weapon +8
Base Atk +8; Grp +10
Atk Options Mighty Swing, Powerful Charge
Force Powers Known (Use the Force +10) dark rage, surge

Abilities Str 14, Dex 10, Con 14, Int 10, Wis 12, Chr 12
Talents Armored Defense, Block, Improved Armored Defense, Juggernaut, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training, Improved Damage Threshold, Martial Arts I, Mighty Swing, Powerful Charge, Weapon Proficiency (lightsabers, simple weapons)
Skills Jump +11, Endurance +11, Use the Force +10
Possessions lightsaber, dark armor (+7 armor, +4 equipment)


Source!


Notes: Based on some of the supplemental material, I get the impression that while the Sith probably don't have quite so good a survival rate for students of their teachings, their recruitment policy is far more aggressive.

As such, I imagine that there's actually quite a numbers of dudes on their side running around swinging lightsabers while possessed of minimal Force ability. These would be elite shocktroopers on the front lines. Not quite so expendable as their rank and file, but no chance of ever ataining any real prestige or power.

11.22.2010

Sith War Droid



Sith War Droid : CL 4
Large dorid (4th-degree) nonheroic 12
Init +9; Senses darkvision; Perception +11
Languages Binary

Defenses Ref 18 (flat-footed 15), Fort 15, Will 11
hp 40; Threshold 20

Speed 4 squares
Melee unarmed +14 (1d4+5)
Ranged laser cannon +13 (3d12) or
Ranged laser cannon +11 (3d12) and
laser cannon +11 (3d12) or
Ranged laser cannon +8 (5d12) with Burst Fire or
Ranged laser cannon +6 (5d12) and
laser cannon +6 (5d12) with Burst Fire
Base Atk +9; Grp +14
Atk Options autofire, Burst Fire
Abilities Str 20, Dex 16, Con --, Int 10, Wis 12, Chr 8
Feats Armor Proficiency (light), Dual Weapon Mastery I, Dual Weapon Mastery II, Weapon Focus (heavy weapons), Weapon Proficiency (heavy weapons, simple weapons)
Skills Perception +11, Sealth +5
Systems walking locomotion, 2 stablized tool apendages, secondary battery, intergrated comlink, darkvision, durasteel plating (+6 armor)Possessions 2 laser cannons

11.20.2010

Darth Malgus



Darth Malgus (Battle of Alderaan) : CL 12
Medium Human Jedi 7/Sith Apprentice 5
Destiny 4; Force 6; Dark Side 12
Init +12; Senses Perception +7
Languages Basic, Ryl

Defenses Ref 28 (flat-footed 27), Fort 31, Will 25
hp 120; Threshold 31

Speed 4 squares
Melee lightsaber +17 (2d8+9)
Ranged by weapon +13
Base Atk +12; Grp +15
Atk Options Power Attack
Special Actions Resiliance, Shi-Cho
Force Powers Known (Use the Force +17) crucitorn, dark rage (2), disarming strike, Force lightning, surge
Force Techniques Force Point Recovery, Improved Dark Rage

Abilities Str 16, Dex 12, Con 16, Int 12, Wis 12, Chr 14
Talents Armored Defense, Block, Dark Presence, Deflect, Improved Armored Defense, Resilience, Shi-Cho
Feats Armor Proficiency (light, medium), Cleave, Force Sensitivity, Force Training (3), Power Attack, Skill Focus (Use the Force), Weapon Focus (ightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +12, Knowledge (tactics) +12, Persuasion +13, Use the Force +17
Possessions lightsaber (self-built), dark armor (+7 armor, +4 equipment)

Source!

Notes: Circa the Battle of Alderan, Darth Malgus is just a young, ambitious Sith warrior, looking to make the galaxy a better place by crushing it beneath his bootheel. It's not until later years that he becomes jaded and cynical.

11.19.2010

Unnamed Jedi



Unnamed Jedi (Battle of Alderaan) : CL 11
Medium Human Jedi 8/Jedi Knight 3
Destiny 5; Force 9
Init +7; Senses Perception +7
Languages Basic, Bocce

Defenses Ref 26 (flat-footed 23), Fort 23, Will 25
hp 125; Threshold 23

Speed 6 squares
Melee double-bladed lightsaber +15 (2d8+7) or
Melee double-bladed lightsaber +10/10 (2d8+7/2d8+7)
Ranged by weapon +14
Base Atk +11; Grp +11
Atk Options Acrobatic Strike, Great Cleave
Special Actions Follow Through, Improved Sentinal Strike, Sokan
Force Powers Known (Use the Force +18) Force blast, Force slam, move object, negate energy, surge, vital transfer
Force Techniques Improved Force Blast

Abilities Str 10, Dex 16, Con 12, Int 12, Wis 14, Chr 16
Talents Block, Disciplined Strike, Improved Sentinal Strike, Sentinal Strike, Sokan, Weapon Specialization (lightsabers)
Feats Acrobatic Strike, Cleave, Dual Weapon Mastery I, Follow Through, Force Sensitivity, Force Training [2], Great Cleave, Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +13, Jump +10, Knowledge (galactic lore) +11, Use the Force +18)
Possessions double-bladed lightsaber (self-built), jedi uniform

Source!

Notes: The as yet unnamed Jedi is awesome. She she shows up to save the day, tearing through Sith and droids like they're not even a concern, and then when Darth Malgus gives her a bit of difficulty, she brings an entire cliff face down on him with a hadoken.

I gave her Bocce as a second language, because whenever I'm trying to figure out what language to give a character and I draw a blank, they end up speaking Bocce. Aunt Beru seemed to think it was important, and who am I to argue with the woman that raised Luke Skywalker?

11.18.2010

Force Technique: Improved Force Blast



Improved Force Blast
When you use the Force Blast power, you may change the time it takes to activate to a full-round action; doing so imbues the power with a two square burst radius.

Source!

11.16.2010

Havoc Squad Trooper, Havoc Squad Heavy Trooper




Havoc Squad Trooper : CL 4
Medium Human nonheroic 6/soldier 2
Destiny 1; Force 2
Init +5; Senses low-light vision; Perception +5
Languages Basic

Defenses Ref 20 (flat-footed 19), Fort 16, Will 22
hp 38; Threshold 16

Speed 6 squares
Melee unarmed +6 (1d4+2)
Ranged blaster carbine +6 (2d8+1) or
Ranged blaster carbine +4 (3d8+1) with Rapid Shot or
Ranged blaster carbine +1 (2d8+1) with autofire or
Ranged frag grenade +6 (4d6+1, 2-square burst)
Base Atk +5; Grp +6
Atk Options autofire (blaster carbine), Charging Fire, Rapid Shot (blaster carbine), Trip
Special Actions Indomitable

Abilities Str 13, Dex 12, Con 14, Int 10, Wis 12, Chr 10
Talents Indomitable
Feats Armor Proficiency (light, medium), Charging Fire, Rapid Shot, Trip, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Endurence +11, Treat Injury +10
Possessions blaster carbine, 2 frag grenades, republic trooper armor (+6 armor, +2 equipment), utility belt with medpac



Havoc Squad Heavy Trooper : CL 4
Medium Human nonheroic 6/soldier 2
Destiny 1; Force 2
Init +5; Senses low-light vision; Perception +5
Languages Basic

Defenses Ref 20 (flat-footed 19), Fort 16, Will 22
hp 38; Threshold 16

Speed 6 squares
Melee unarmed +6 (1d4+2)
Ranged rotary blaster cannon -4 (3d10+4) with autofire or
Ranged rotary blaster cannon +1 (3d10+4, 2x4 square area) with braced autofire or
Ranged rotary blaster cannon -4 (5d10+4) with Burst Fire or
Ranged rotary blaster cannon +1 (5d10+4) with braced Burst Fire or
Ranged frag grenade +6 (4d6+1)
Base Atk +5; Grp +6
Atk Options autofire (rotary blaster cannon), Charging Fire, Burst Fire (rotary blaster cannon), Strafe (rotary blaster cannon)
Special Actions Indomitable

Abilities Str 13, Dex 12, Con 14, Int 10, Wis 12, Chr 10
Talents Indomitable
Feats Armor Proficiency (light, medium), Burst Fire, Charging Fire, Trip, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Endurence +11, Treat Injury +10
Possessions rotary blaster cannon, 2 frag grenades, republic trooper armor (+6 armor, +2 equipment), utility belt with medpac


Source!

11.14.2010

Unnamed Trooper



Unnamed Trooper (Battle of Alderaan) : CL 9
Medium Human soldier 7/elite trooper 2
Destiny 3; Force 5
Init +11; Senses Perception +10
Languages Basic


Defenses Ref 27 (flat-footed 27), Fort 27, Will 20
hp 114; DR 1, Threshold 29

Speed 6 squares
Melee unarmed +12 (1d6+7) or
Melee unarmed +16 (1d6+11) with Powerful Charage or
Melee survival knife +12 (1d6+7) or
Melee survival knife +16 (1d6+11) with Powerful Charage
Ranged blaster cannon +11 (3d12+4) or
Ranged blaster cannon +9 (4d12+4) with Rapid Shot or
Ranged frag grenade +11 (4d6+4, 2-square burst)
Base Atk +9; Grp +12
Atk Options Bull Rush, Close-Quarters Fighter, Point Blank Shot, Rapid Shot, Toppling Assault, Trip
Special Actions Indomitable, Never Surrender

Abilities Str 16, Dex 14, Con 14, Int 11, Wis 12, Chr 12
Talents Armored Defense, Close-Quarters Fighter, Improved Armored Defense, Indomitable, Tough as Nails
Feats Armor Proficiency (light, medium), Bull Rush, Martial Arts I, Never Surrender, Rapid Shot, Point Blank Shot, Powerful Charge, Toppling Assault, Trip, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills Endurence +11, Initiative +11, Perception +10, Treat Injury +10
Possessions blaster cannon, 4 frag grenades, republic trooper armor (+6 armor, +2 equipment), 2 power packs, signal pistol with signal flare, survival knife, utility belt with medpac



Source!


Notes: The star of the 'Hope' trailer, the Unnamed Trooper is pretty damn badass. Dude's slapping Sith reavers down like runaway twi'lek dancing girls, and he can take as good as he gets.

When choosing his skills, I almost gave him Knowledge (tactics), but then I remembered that he and the rest of Havoc Squad decided that giving up the well defended high ground position from where they could rain blaster fire and grenades upon their foes, and jumping down to engage a bunch of lightsaber wielders at melee range was a good idea. So, Initative it is!

11.13.2010

Feat: Toppling Assault

Toppling Assault
You are an indomitable force, knocking down anyone standing between you and your target.

Prerequisite: Str 15, Medium or larger size, base attack bonus +6, Powerful Charge, Trip

Benefit: As part of a charge action, you can knock down opponents in your way. Upon entering a square adjacent to an opponent you perform a melee attack against their Fortitude Defense and, if succesful, knock them prone

You may not make more than one knock down attempt against an individual opponent. You take a cumalitive -5 penalty to attack rolls for every knock down attempt. The target adds its size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10:, Large, +5; Medium and smaller, +0.

Add to the Soldier's Bonus Feat list

Source!

11.12.2010

Equipment: Signal Pistol, Signal Flare



SURVIVAL GEARCOSTWEIGHT
Signal Pistol2001.6 kg
- Signal Flare1500.25 kg


Signal Flare
Signal flares are miniature rockets which quickly travel to a predetermined altitude and emit a sustained burst of bright light. They can be used to draw attention, mark locations, or communicate in situations where normal communications are unavailable for whatever reason. It's even possible to choose what colour light the flare emits.

The user chooses if he wants the flare to be visible upon launch, from orbit, or both. At launch means that the flare begins emitting light as soon as it's fired, travels 20 meters, and is easily visible for ten rounds to anyone with a clear line of sight. Alternatively, the user can launch the flare and it will remain unlit until reaching a minimum safe altitude, then emitting a much stronger light which can be noticed by starships in orbit around the planet. Selecting both will fire a flare visible to anyone on the ground with a clear line of sight at launch, which will then emit the stronger burst upon reaching the minimum safe altitude.

Signal Pistol
Similar to a standard slugthrower, signal pistols are a firearm exclusively for launching signal flares. Designed primarily for use in the field, under adverse conditions, signal pistols are generally sturdy and reliable items.

Signal pistols are single-shot, and must be reloaded after each use. It is a swift action to switch between the launch, orbit or both settings, and a swift action to change the colour of light emitted by the flare.

Fired at another being, the signal pistol makes for a very poor substitute weapon. Attack rolls made with a signal pistol suffer a -10 penalty to hit, and the impact of the flare inflicts 1d8 points of damage. Safety features prevent the orbital burst use of the flare, but the launch setting is still bright enough.

Source!

'Hope'

Go watch this.

You've probably already seen the 'Hope' cinematic trailer for SWTOR, but it's awesome and worth watching again. If my first character in the game is a Trooper, it will be largely thanks to this video. Also, because what we've seen of their starships looks awesome.

So I'm going to start working on things from that trailer.

Enjoy!

11.11.2010

X 70B Phantom



The starships of the Imperial Navy are the product of centuries of military research and development. The Empire designed its fleet to destroy the Republic as quickly and efficiently as possible.

During the years of the Great War, however, the Empire refined its design strategies. Co-opting newly discovered technologies and revising blueprints according to lessons learned, Imperial engineers built a new generation of starships. First among these, Imperial Intelligence commissioned the X 70B-Phantom—the most low-profile, high-tech starship the galaxy has ever known.

From its radar-resistant sleek exterior paneling to the next-generation navigation systems, the Phantom is so far ahead of its time that mass production would never be possible. More likely, the experimental prototypes built so far will be designated for critical Intelligence missions, and entrusted only to the most professional and responsible Imperial Agents.

X-70B Phantom-class Prototype : CL 12
Colossal* space transport
Init +1; Senses Perception +13


Defense Ref 15 (flat-footed 12), Fort 26; +12 armor, Vehicular Combat
hp 120; DR 15; Threshold 76

Speed fly 12 squares (max velocity 800 km/h), fly 3 squares (starship scale)
Ranged +8 laser cannons (see below) or
Ranged +8 ion cannons (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +5; Grp 41
Atk Options autofire (laser cannons), jamming

Abilities Str 42, Dex 16, Con --, Int 18
Skills Initative +1, Mechanics +8, Perception +13, Pilot +1, Use Computer +13

Crew 3 (expert); Passangers 6
Cargo 20 tons; Consumables 2 months; Caried Craft none
Hyperdrive x1.5 (x10 backup), navicomputer
Availability Military; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

Laser Cannons (co-pilot)
Atk +8 (+3 autofire), Dmg 4d10x2
Ion Cannons (co-pilot)
Atk +8, Dmg 6d10x2 ion

Systems
Combat Thrusters
Hyperdrive, class 1.5
Hyperdrive, class 10
Maneuvering jets +6
Sublight drive [3]
Jamming array
Laser cannon, light x2
- Fire-linked
Ion cannon, medium x2
- Fire-linked

Accessories
Hypertranciever
Medical suite
Sensor array computer +6
Sensor enhacment package
Transponder, disguised x3

Source!


Notes: A bit of a departure from the other ships released thus far, it's more difficult to recognise the influences that went into designing the Imperial Agent's method of transportation. The sleek lines and silver hull are reminiscent of Padmé's vessels from the prequel trilogy. I wonder if SWTOR's designers are implying that Senator Amidala was a spy. ...It all makes sense now!

Despite the interior screen shots showing wood paneling and some wierd crytal sculpture off to one side, I decided not to add the luxury upgrade. The X-70B Phantom is still just a prototype; of course the developers are going to bring their A-game. It's not until something sees mass production that no one cares about quality control anymore.

Fury



Featuring an advanced hyperdrive and state-of-the-art sub-light engines, the Fury is the most versatile starship in the Imperial fleet. Though initially designed for high-priority military missions, the Fury has become a favorite among Sith Lords and the latest models have been engineered accordingly.

The Fury’s angular design combines the maneuverability of smaller Imperial fighters like the Interceptor with impressive armament that rivals some of the Empire’s larger military vessels. The Fury also features a newly designed set of ‘strike foils’ that remain down for travel but can be expanded in short range combat to maximize the ship’s agility and range of firepower.

On the interior, adjustments have been made to match to the luxury and aesthetics demanded by the Sith. No expenses have been spared.

Fury-Class Imperial Interceptor : CL 11
Colossal* space transport
Init -2; Senses Perception +8


Defense Ref 15 (flat-footed 12), Fort 26; +12 armor, Vehicular Combat
hp 100; DR 15; SR 15; Threshold 76

Speed fly 12 squares (max. velocity 800 km/h), fly 4 squares (starship scale)
Ranged 2 laser cannons +6 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +5; Grp 41
Atk Options autofire ( laser cannons)

Abilities Str 42, Dex 16, Con --, Int 12
Skills Initative -2, Mechanics +8, Perception +8, Pilot -2, Use Computer +8

Crew 2 (expert); Passangers 6
Cargo 10 tons; Consumables 2 months; Caried Craft none
Hyperdrive x2 (backup x15), navicomputer
Availability Military; Cost 274,500
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

Laser cannons (gunner)
Atk +6 (+0 autofire), Dmg 7d10x2

Systems
Combat Thrusters
Hyperdrive, class 2
Hyperdrive, class 15
Maneuvering jets +6
Navicomputer
Sublight drive (speed 4)
Shields, SR15
Laser cannons, heavy x2
- Cannon, double
- Cannon, enhancements

Accessories
Hypertransceiver
Luxury Upgrade

Source!


Notes: I like the fact that despite the passage of thousands of years,
and not even being part of the same Empire, Imperial aesthetics don't really
change.


I actually do really like the look of the Sith ship, and the description given makes it seem far more functional. Granted, they're far less likely to be able to host a tea party onboard, but sometimes being an evil bastard means making sacrifices. Also, it's kinda difficult to drink tea through all those masks and elaborate breating apparatuses that seem to be a staple of Sith fashion.

11.10.2010

XS Stock Light



The classic Freighter has advanced by leaps and bounds since the Dynamic class Freighters from the days of the Jedi Civil War. The freighter is larger and more versatile than its predecessors, and the XS Stock Light model also features a variety of significant upgrades that make it one of the fastest and most nimble ships in the galaxy.

In addition to an enlarged cargo hold, the XS also has secret compartments throughout the ship for transporting contraband and anything else the captain would prefer to keep hidden. If the captain prefers to simply avoid being boarded, the XS has proven itself to be fully capable. In addition to the standard laser and torpedo batteries, the starship is designed with upper and lower turrets that can be controlled manually or remotely from the cockpit.

Captains of these freighters typically live on board, so the XS Stock Light has all the creature comforts anyone could ask for, from a recreational lounge to extra sleeping quarters. It’s no wonder that it inspires such loyalty in its owners.

For upgrade purposes, the XS Stock Light has six unused emplacement points.

Corellian XS Stock Light Freighter : CL11
Colossal* space transport
Init -3; Senses Perception +5

Defense Ref 14 (flat-footed 12), Fort 26; +12 armor
hp 120; DR 15; Threshold 76

Speed fly 13 squares (max. velocity 880 km/h), fly 3 squares (starship scale)
Ranged 2 laser cannons +1 (see below) and
proton torpedoes +3 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0; Grp 36
Atk Options autofire (laser cannons)

Abilities Str 42, Dex 14, Con --, Int 12
Skills Initative -3, Mechanics +5, Perception +5, Pilot -3, Use Computer +5

Crew 2 (nornal); Passangers 6
Cargo 100 tons; Consumables 2 months; Caried Craft none
Payload 6 proton torpedoes
Hyperdrive x1.5 (backup x10), navicomputer
Availability Licensed; Cost 111,000 (25,750 used)
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

Double laser cannons (gunner)
Atk +1 (-4 autofire), Dmg 4d10x2
Proton Torpedoes (pilot)
Atk +3, Dmg 9d10x2, 4-square splash


Systems
Atomspheric Thruster x2
Combat Thrusters
Hyperdrive, class 1.5
Hyperdrive, class 10
Maneuvering jets +4
Navicomputer
Sublight Drive [3]
Laser cannons, light x2
- Double laser cannons
Proton torpedo launcher
- Six torpedo payload

Accessories
Hypertransceiver
Medical Suite
Smuggler's Compartments x1

Source!

Notes: Ah, the classic Corellian Engineering Corps' asymetrical disk. When I was a kid, I thought they Millenium Falcon looked ridiculous, but I've grown to appreciate it.

I like the fact that this ship comes with smuggling compartments already installed. I wonder how they advertise that feature in the literature. Customs officials probably impound three or four XS Stock Lights on a daily basis just as a matter of course.

Defender-class Light Corvette



Developed at the height of the Great War, the Defender was custom-built for the Jedi Order. The Jedi Council commissioned the starship after determining that Republic military vessels were not well-suited to the Jedi’s more specialized missions.

The Defender’s exterior design is based on the consumer model corvette, but it has been outfitted with countless customized upgrades. The starship includes two levels. The formal upper level features diplomatic meeting rooms and an elegant conference room at the ship’s center. The conference room contains a unique Holocom system for secure communications with the Jedi Council. The Defender’s lower level includes a cargo hold, a medical bay, and a small private space in which the Jedi can retreat for meditation.

Despite the Jedi Order’s commitment to peace, the ship is battle-ready. If circumstances warrant, the Defender is engineered with high-powered shields and twin turbo lasers to engage the enemy.


Corellian Defender-class Light Corvette : CL 9
Colossal* space transport
Init -3; Senses Perception +6

Defense Ref 15 (flat-footed 14), Fort 26; +14 armor, Vehicular Combat
hp 120; DR 15; SR 40; Threshold 76

Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale)
Ranged 2 laser cannons +3 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +2; Grp 38
Atk Options autofire (laser cannons)

Abilities Str 42, Dex 12, Con --, Int 12
Skills Initative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6

Crew 2 (skilled); Passangers 10
Cargo 20 tons; Consumables 2 months; Caried Craft none
Hyperdrive x3 (backup x15), navicomputer
Availability Military (Jedi only); Cost 185,250)
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting, and using starship maneunvers.

Laser cannons (gunner)
Atk +3 (-2 autofire), Dmg 5d10x2

Systems
Combat Thrusters
Hyperdrive, class 3
Hyperdrive, class 12
Maneuvering jets +2
Navicomputer
Armor, +2
Shields, SR 40
Laser cannons x2
- Double cannons

Accessories
Hypertransceiver
Luxury upgrade, basic
Medical Suite

Source!


Notes: Used by both the Jedi Knight and Jedi Consular classes in game, the impression I get of the Defender is less that of a warship, and more of a spaceworthy negotation suite with laser cannons.

As such, in putting it together, I focused less on speed and combat readiness than a person might assume appropriate for a Jedi's vessel. It's capable of defending itself, and holding it's own, but it's primary mission is one of diplomacy.

Screen-shots of the interior feature a fairly spacious and well appointed ship, complete a gold statue and king size bed; absolute essentials for a member of an ascetic order of warrior monks.

Starships

My favourite bits of the 'Star Wars' films are the giant space battles. Lightsabers and daddy issues didn't help Luke Skywalker blow up the first Death Star, and from the the viewpoint of the galaxy as a whole, it doesn't matter that Luke was eventually able to redeem his father or that Vader than killed the Emperor; both tyrants would have been put out of everyone else's missery when Wedge Antilles and Lando Calrissian exploded the second.

Needless to say, I was pretty excited when I learned that SWTOR would feature starship combat, even if it is limited to PvE tunnel shooting as opposed to the sort of awesome, massive, three-dimensional starfighter battles that would have me salivating. Hopefully BioWare doesn't miss the oppertunity to have some sort of trench run.

Anyways! Stating out the starships players earn during the game is what got the ball rolling on this project. I'm use the ship creation rules found in 'Starships of the Galaxy' as a guideline, and then tweak them after the fact until they feel right.

Enjoy!

Mission Statement

I'm Kyle.

I like 'Star Wars'. I like pen & paper role-playing games, including 'Star Wars Saga Edition'. I'm eagerly looking forward to the 'Star Wars : The Old Republic' MMORPG. I like other things, too, but they're not quite so relevent in the context of what this blog's all about.

Seeing as Saga is no longer being published, and there's no official source to tell me I'm wrong, I thought I'd make an effort to adapt some SWTOR and SWTOR related material for use with Saga. Thus, 'The Old Republic : Saga Edition'.

This might be fun. Or it might be too nerdy to exist.