My favourite bits of the 'Star Wars' films are the giant space battles. Lightsabers and daddy issues didn't help Luke Skywalker blow up the first Death Star, and from the the viewpoint of the galaxy as a whole, it doesn't matter that Luke was eventually able to redeem his father or that Vader than killed the Emperor; both tyrants would have been put out of everyone else's missery when Wedge Antilles and Lando Calrissian exploded the second.
Needless to say, I was pretty excited when I learned that SWTOR would feature starship combat, even if it is limited to PvE tunnel shooting as opposed to the sort of awesome, massive, three-dimensional starfighter battles that would have me salivating. Hopefully BioWare doesn't miss the oppertunity to have some sort of trench run.
Anyways! Stating out the starships players earn during the game is what got the ball rolling on this project. I'm use the ship creation rules found in 'Starships of the Galaxy' as a guideline, and then tweak them after the fact until they feel right.