|Thranta-class Republic Corvette : CL 19|
Colossal (frigate) capital ship
Init -1; Senses Perception +6
Defense Ref 15 (flat-footed 12), Fort 41; +12 armor
hp 1,300; DR 20; SR 140; Threshold 141
Speed fly 3 squares (starship scale)
Ranged 4 double turbolaser batteries +13* (see below) and
2 heavy turbolaser batteries +13* (see below) and
4 point-defense light laser cannon batteries +13 (see below) and
2 tractor beam batteries +9* (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53
Atk Options autofire (point-defense light laser cannons)
Abilities Str 72, Dex 16, Con --, Int 16
Skills Initative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6
Crew 350 (skilled); Passangers 400
Cargo 4,000 tons; Consumables 1 year; Caried Craft 24 Republic starfighters, 2 shuttles, various support vehicles
Hyperdrive x2, navicomputer
Availability Miltary; Cost not available for sale (estimated value 12 million credits)
*Apply a -20 penalty against targets smaller than Colossal size.
Notes: Obviously inspired by the Hammerhead-class Frigates from the KotOR games. Hopefully if characters in SWTOR ever have to board a Thranta, its layout will be more "efficiently designed starship" and less "silly RPG dungeon," unlike the Hammerhead in KotOR II.
The stats are a bit of a departure from the previous starships, because I used the creation guidelines in Starships of the Galaxy a lot less this time about. Of course, the only bits that really matter are how fast it goes, how much damage it can take, and how much damage it can deal out. Cargo space and crew required are really just fluff.