1.26.2011

Orgus Din



Orgus Din (Sacking of Coruscant) : CL 17
Medium Human Jedi 7/Jedi Knight 7/Jedi Master 3
Destiny 6; Force 9
Init +20; Senses Perception +15
Languages Basic, Cerean

Defenses Ref 33 (flat-footed 30), Fort 31, Will 32; Block, Deflect
hp 143; Threshold 32
Immune fear effects

Speed 6 squares
Melee lightsaber +22 (2d8+16) or
Melee lightsaber +20 (3d8+16) with Rapid Strike or
Melee lightsaber +17 (4d8+16) with Improved Rapid Strike or
Melee lightsaber +19/+19 (2d8+16) with Double Attack or
Melee lightsaber +17/+17 (3d8+16) with Double Attack and Rapid Strike or
Melee lightsaber +14/+14 (4d8+16) with Double Attack and Improved Rapid Strike
Ranged by weapon +20
Base Atk +17; Grp +18
Atk Options Acrobatic Strike, Double Attack, Improved Rapid Strike, Rapid Strike
Special Actions Prepared for Danger, Redirect Shot, serenity
Force Powers Known (Use the Force +20): battle strike (2), farseeing, Force slam, move object, rebuke, surge (2), vital transfer
Force Secrets Devestating Power, Mentor
Force Techniques Force Point Recovery, Improved Battle Strike, Improved Force Trance

Abilities Str 12, Dex 16, Con 12, Int 12, Wis 15, Chr 14
Talents Ataru, Block, Deflect, Force Harmony, Force Intuition, Greater Weapon Focus (lightsabers), Multiattack Proficiency (lightsabers), Prepared for Danger, Shii-Cho, Weapon Specialization (lightsabers)
Feats Acrobatic Strike, Double Attack, Force Sensitive, Force Training (3), Improved Rapid Strike, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +16, Initative +20, Knowledge (tactics) +14, Perception +15, Use the Force +20
Posessions Jedi robes, lightsaber (self-built)

Source!

Notes: Master Din represents the consumate Jedi; competant, stoic, resiliant. As such, there really isn't all that much to say about him.

1.23.2011

Dalborra



Dalborra (Sacking of Coruscant) : CL 14
Medium wookie scoundrel 3/scout 1/soldier 5/enforcer 5
Destiny 6; Force 5; Dark Side 12
Init +14; Senses Perception +13
Languages Basic, Shyriiwook

Defenses Ref 32 (flat-footed 30), Fort 29, Will 27
hp 136, Threshold 29; extraordinary recuperation

Speed 6 squares; Surefooted
Melee unarmed +18 (1d8+12) or
Melee vibrobayonet +14 (2d6+12)
Ranged sporting blaster rifle +1 (3d6+7)
Base Atk +10; Grp +14
Atk Options targeted suspect +2, Dasterdly Strike, Hammerblow, Knock Heads, Multi Grab, Point Blank Shot, Power Attack, Sneak Attack, Teräs Käsi Training
Special Actions rage 1/day, Dreadful Rage

Abilities Str 18, Dex 14, Con 16, Int 10, Wis 12, Chr 9
Talents Dasterdly Strike, Hammerblow, Melee Smash, Respected Officer, Slowing Stun, Sneak Attack +1d6, Stunning Strike, Surefooted, Takedown
Feats Armor Proficiency (light), Dreadful Rage, Knock Heads, Martial Arts I, Martial Arts II, Multi-Grab, Point Blank Shot, Power Attack, Teräs Käsi Training, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills Gather Information +11, Initiative +14, Perception +13, Pilot +14
Possessions sporting blaster rifle, vibrobayonet, bandoliers, vest, cap, goggles, field kit

Source!

Notes: Dalborra is a wookie. He wears goggles. He works for the Sith Empire. He's wanted in several systems. Almost everything else is a complete unknown. Actually, I'm not certain Dalborra is even a he at all.

I decided not to give him the Blast Vest and Helmet as armour, despite it obviously being what he's wearing, as making it viable would have cost two talents for a +1 bonus to reflex defense, and that's ridiculous. Also, it's never really clear what sort of weapon he's carrying, but it is often long and thin with a point bit, so sporting blaster rifle with a vibrobayonet makes at least a bit of sense.

Finally, I chose to give him the Enforcer prestige class because:
1) I like it, and
2) I thought it would be fun to assume Dalborra's role is not entirely dissimilar to that of the Imperial Agent class from 'The Old Republic', and Enforcer seemed to fit.

1.21.2011

Braden



Braden (Sacking of Coruscant) : CL 14
Medium Human scout 3/soldier 5/bounty hunter 3/elite trooper 3
Destiny 4; Force 3; Dark Side 9
Init +16; Senses Perception +12
Languages Basic

Defenses Ref 34 (flat-footed 34), Fort 34, Will 25
hp 147; DR 1, Threshold 34

Speed 6 squares; Running Attack
Melee unarmed +15 (1d4+9)
Ranged heavy blaster pistol +19 (3d8+7) or
Ranged heavy blaster pistol +17 (4d8+7) with Rapid Shot or
Ranged flamethrower +17 (3d6+7) or
Ranged wrist rocket launcher +17 (3d8+7)
Base Atk +13; Grp +15
Atk Options Hunter's Mark, Far Shot, Overwhelming Attack, Point Blank Shot, Rapid Shot
Special Actions familar foe +1, Indomitable, Uncanny Dodge

Abilities Str 14, Dex 18, Con 16, Int 10, Wis 12, Chr 10
Talents Armored Defense, Acute Senses, Greater Wapon Focus (pistol), Hunter's Mark, Improved Armored Defense, Improved Initiative, Indomitable, Juggernaut, Uncanny Dodge
Feats Armor Proficiency (light, medium), Exotic Weapon Proficiency (flamethrower), Exotic Weapon Proficiency (wrist rocket launcher), Far Shot, Point Blank Shot, Overwhelming Attack, Rapid Shot, Running Attack, Shake it Off, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +15, Initiative, +16, Perception +12, Pilot +16, Stealth +16, Survival +12
Possessions Mandalorian battle armor (+8 armor, +3 equipment) heavy blaster pistol, flamethrower (5 shots), wrist rocket launcher (4 antipersonal rockets), utility belt, macrobinoculars

Source!

Notes: One character I've never understood what all the hoopla is about is Boba Fett. Yet, despite there being wide variety of bounty hunters in the films -- let alone other media -- to draw inspiration from, 'Knights of the Old Republic' is going to have a whole class devoted to Boba Fett clones. Braden is a THE THREAT OF PEACE's stand-in for all those fandalorians.

Much like his inspiration, Braden doesn't really have much impact on the plot. He's even missing from the final confrontation. Still, he does survive being ambushed by a wookie, bombardment, and a battle with a Jedi Grand Master, so he is kinda badass.

Apparently Braden is going to appear in the game as a mentor to the Bounty Hunter character.

1.16.2011

Lord Angral



Lord Angral (Sacking of Coruscant) : CL 14
Medium Human Jedi 5/soldier 5/Sith Apprentice 4
Destiny 4; Force 8; Dark Side 13
Init +13; Senses Perception +8
Languages Basic

Defenses Ref 31 (flat-footed 30), Fort 34, Will 27; Block, Unstoppable Force
hp 157; Threshold 31

Speed 4 squares
Melee lightsaber +18 (2d8+12) or
Melee lightsaber +15/+15 (2d8+12) with Double Attack
Ranged by weapon +15
Base Atk +14; Grp +17
Atk Options Dark Sourge, Double Attack, Power Attack
Special Actions Relentless Attack, Savage Attack
Force Powers Known (Use the Force +17) dark rage, shatterpoint, surge, move object
Force Techniques Force Point Recovery, Force Power Mastery (dark rage)

Abilities Str 16, Dex 12, Con 16, Int 10, Wis 13, Chr 14
Talents Armored Defense, Block, Dark Scourge, Improved Armored Defense, Lightsaber Throw, Multiattack Proficiency (lightsabers), Second Skin, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light, medium), Double Attack (lightsabers), Force Sensitivity, Force Training (2), Power Attack, Relentless Attack, Savage Attack (lightsabers), Skill Focus (Use the Force), Unstoppable Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Endurence +15, Initiative +13, Use the Force +17
Possessions cybernetic prosthesis (left eye), lightsaber (self-built), medium Dark armor (+7 armor, +4 eqipment)

Source!

Notes: Lord Angral is Costello to Baras' Abbot.

The comic generally potrays him as an unthinking brute, too murder-happy to be concerned with the larger mechinations of the galaxy. Despite his seeming obsession with eradicating Jedi, he never actually manages to score a kill.

However, apparently he shares Dengar's fashion sense, so he's got that going for him.

Lord Baras



Lord Baras (Sacking of Coruscant) : CL 14
Medium Human Jedi 4/Noble 3/Sith Apprentice 5/Sith Lord 2
Destiny 7; Force 6; Dark Side 14
Init +8; Senses Perception +20
Languages Basic, Bocce, High Galactic, Huttese

Defenses Ref 28 (flat-footed 27), Fort 27, Will 29; Block
hp 102; Threshold 27
Immune fear effects

Speed 6 squares
Melee lightsaber +18 (2d8+8)
Ranged by weapon +14
Base Atk +13; Grp +14
Special Actions Adept Negotiator, Disturbing Presence, Instinctive Defense, Power of the Dark Side, temptation
Force Powers Known (Use the Force +20) battlestrike, farseeing, fear, Force lightning (3), mind trick, move object, negate energy
Force Techniques Force Point Recovery, Improved Force Lightning,
Force Secrets Debilitating Power

Abilities Str 12, Dex 12, Con 11, Int 14, Wis 14, Chr 16
Talents Adept Neotiator, Block, Dark Adept, Force Perception, Know Your Enemy, Noble Fencing Style, Power of the Dark Side, Riposte
Feats Disturbing Presence, Force Sensitivity, Force Training (3), Instinctive Defense, Linguist, Skill Focus (Use the Force), Skill Training (2), Weapon Focus (ightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Deception +15, Knowledge (Galactic Lore) +14, Knowledge (Tactics) +14, Perception +20, Persuasion +15, Use the Force +20
Possessions lightsaber (self-built), Sith robes

Source!


Notes: Lord Baras subscribes to the subtle manipulator school of Sithery. He's the mastermind behind the Sacking of Coruscant and the Treaty of Alderaan.

Also, his lightsaber has a great big monster tooth for the pommel. As a vegan, normally I'm opposed to decorating with anything that used to be part of a creature, but giant monster tooth pommels are pretty awesome.