Dalborra (Sacking of Coruscant) : CL 14
Medium wookie scoundrel 3/scout 1/soldier 5/enforcer 5
Destiny 6; Force 5; Dark Side 12
Init +14; Senses Perception +13
Languages Basic, Shyriiwook

Defenses Ref 32 (flat-footed 30), Fort 29, Will 27
hp 136, Threshold 29; extraordinary recuperation

Speed 6 squares; Surefooted
Melee unarmed +18 (1d8+12) or
Melee vibrobayonet +14 (2d6+12)
Ranged sporting blaster rifle +1 (3d6+7)
Base Atk +10; Grp +14
Atk Options targeted suspect +2, Dasterdly Strike, Hammerblow, Knock Heads, Multi Grab, Point Blank Shot, Power Attack, Sneak Attack, Teräs Käsi Training
Special Actions rage 1/day, Dreadful Rage

Abilities Str 18, Dex 14, Con 16, Int 10, Wis 12, Chr 9
Talents Dasterdly Strike, Hammerblow, Melee Smash, Respected Officer, Slowing Stun, Sneak Attack +1d6, Stunning Strike, Surefooted, Takedown
Feats Armor Proficiency (light), Dreadful Rage, Knock Heads, Martial Arts I, Martial Arts II, Multi-Grab, Point Blank Shot, Power Attack, Teräs Käsi Training, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills Gather Information +11, Initiative +14, Perception +13, Pilot +14
Possessions sporting blaster rifle, vibrobayonet, bandoliers, vest, cap, goggles, field kit


Notes: Dalborra is a wookie. He wears goggles. He works for the Sith Empire. He's wanted in several systems. Almost everything else is a complete unknown. Actually, I'm not certain Dalborra is even a he at all.

I decided not to give him the Blast Vest and Helmet as armour, despite it obviously being what he's wearing, as making it viable would have cost two talents for a +1 bonus to reflex defense, and that's ridiculous. Also, it's never really clear what sort of weapon he's carrying, but it is often long and thin with a point bit, so sporting blaster rifle with a vibrobayonet makes at least a bit of sense.

Finally, I chose to give him the Enforcer prestige class because:
1) I like it, and
2) I thought it would be fun to assume Dalborra's role is not entirely dissimilar to that of the Imperial Agent class from 'The Old Republic', and Enforcer seemed to fit.


  1. One minor thing (well, if you count +4 minor). Shouldn't his/her/it's unarmed attack bonus be a +18? Hammerblow doubles the Strength modifier to unarmed attacks if I recall correctly.

    And yes, the Enforcer class is a fun one.


  2. Sure, I suppose, if you want his stats to make sense.

    I think I must have added the extra +4 to damage as opposed to attack. S'all fixed now. Thanks for the catch.