2.04.2011

Equipment: Imperial Vibrodagger



Imperial Vibrodagger
WEAPON GROUPAdvanced Melee Weapons
SIZETiny
COST350
DAMAGE4d6
STUN DAMAGE--
WEIGHT1.4 kg
TYPEPiercing and energy
AVAILABILITYIllegal


Slightly smaller than a normal vibroblade, the Imperial vibrodagger is an assassin's tool which carries a charge of energy that is emited when the weapon strikes a target. Single use, the Imperial vibrodagger is completely burned out after the attack is made, though most often, so is the victim.

An Imperial vibrodagger requires a powercell to operate.

Source!

2.03.2011

Imperial Sith Troopers



Imperial Sith Trooper : CL 1
Medium Human human nonheroic 4
Dark Side 4
Init +9; Senses low-light vision; Perception +3
Languages Basic

Defenses Ref 18 (flat-footed 16), Fort 13, Will 19
hp 14; Threshold 13

Speed 6 squares
Melee unarmed +4 (1d4+1)
Ranged blaster rifle +5 (3d8) or
Ranged frag grenade +5 (4d6, 2-square burst)
Base Atk +3; Grp +4
Special Actions Point Blank Shot, Precise Shot

Abilities Str 12, Dex 14, Con 13, Int 10, Wis 9, Chr 10
Feats Armor Proficiency (light), Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +8, Initiative +9
Possessions Imperial Sith trooper armor (+6 armor; +2 equipment; helmet package), blaster rifle, frag grenade, utility belt with medpac

Imperial Sith Trooper Elite : CL 2
Medium Human human nonheroic 8
Dark Side 6
Init +10; Senses low-light vision; Perception +6
Languages Basic

Defenses Ref 18 (flat-footed 16), Fort 14, Will 10
hp 42; Threshold 14

Speed 6 squares
Melee unarmed +7 (1d4+1)
Ranged blaster rifle +8 (3d8) or
Ranged frag grenade +8 (4d6, 2-square burst)
Base Atk +6; Grp +7
Special Actions Point Blank Shot, Precise Shot

Abilities Str 12, Dex 14, Con 14, Int 10, Wis 10, Chr 10
Feats Armor Proficiency (light), Implant Training, Point Blank Shot, Precise Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +11, Initiative +11
Possessions Imperial Sith trooper armor (+6 armor; +2 equipment; helmet package), cardio implant, blaster rifle, 4 frag grenades, utility belt with medpac

Source!

Notes: The rank and file of the Sith Empire. Not much information is known. I assume they're mostly conscripts, and heavily indoctrinated as part of their training. Their helmets look silly.

I'm not sure if there's a good reason for them to have different stats from the Sith Troopers found in the 'Knights of the Old Republic Campaign Guide' or even the Stormtroopers found in every other book, but why not? Plus, I don't really like the Sith Military Training feat that Sith Troopers get.

Instead I decided it made a lot of sense for dudes who fight alongside lightsaber wielders to have Percise Shot. It wouldn't look good for a lowly grunt to accidently shoot big bad Darth Meaniehead in the back, so they probably train for situations where they're going to need to fire into melee without hitting the constantly pissed off guy who can choke them with his mind.

The Elites get Implant Training for no other reason than that I was amused by the idea that the way the Imperial Sith Army rewards it's distinguished troops is by sticking a chip in their brain.

2.01.2011

Harron Tavus



Harron Tavus (Sacking of Coruscant) : CL 11
Medium Human soldier 7/elite trooper 4
Destiny 5; Force 6
Init +13; Senses Perception +10
Languages Basic, Dosh, Rodian

Defenses Ref 27 (flat-footed 24), Fort 25, Will 21
hp 116; DR 2; Threshold 25; delay damage

Speed 6 squares; Running Attack
Melee unarmed +13 (1d6+7)
Ranged light repeating blaster +14 (5d8+5) with Burst Fire or
Ranged light repeating blaster +14 (3d8+5) with autofire or
Ranged heavy blaster pistol +14 (3d8+5) or
Ranged frag grenade +14 (4d6+5, 2-square burst)
Base Atk +11; Grp +13
Atk Options Burst Fire
Special Actions Battle Analysis, Cover fire, Flood of Fire, Overwhelming Attack, Point Blank Shot, Rapport

Abilities Str 14, Dex 16, Con 14, Int 14, Wis 10, Chr 13
Talents Armored Defense, Battle Analysis, Controlled Burst, Cover Fire, Greater Weapon Focus (rifles) Improved Armored Defense
Feats Armor Proficiency (light, medium), Burst Fire, Flood of Fire, Martial Arts I, Overwhelming Attack, Point Blank Shot, Rapport, Running Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurence +12, Initiative +13, Knowledge (tactics) +12, Perception +10, Pilot +13, Treat Injury +10
Possessions republic trooper armor (+6 armor; +2 equipment), light repeating blaster, heavy blaster pistol, 4 frag grenades, utility belt with medpac

Source!

Notes: As Cody is to Obi-Wan and Rex is to Annakin, Lieutenant Tavus is, for all intents and purposes, Orgus Din's sidekick. As such, I focused on giving him abilities that would allow him to work well with others. Also those that would increase his chances of breaking through Sith defenses.

Despite the fact that he seems to be one of the more competant characters in the comic, he suffers from the same arrogance as the Unnamed Trooper and chooses not to wear a helmet. Fortuently for him, he doesn't end up having to detonate a grenade in his own face.